Monthly Archives: June 2013

Editing in Video Games (A Discussion, Not a Manifesto)

We established in this post the ideal role an editor should play. Again, we’re ignoring line- and copyediting (improving the quality and consistency of individual lines of text, correcting grammar and typographical errors, etc.–vital tasks, but not today’s topic). Instead, let’s focus on high-level developmental editing functions, and work with these two assumptions:

A good editor can meaningfully improve the quality of a writer’s work. Even brilliant writers benefit from good editing and the critique of someone with a fresh perspective.

The skillset required to be a good editor is distinct (with some overlap) from the skillset required to be a good writer. Very few truly great writers are also truly great editors, and vice-versa. Such people exist, but–as with any profession–it’s difficult to achieve genuine mastery of two different skillsets.

With those points in mind, what’s the role of editing in the video game industry? Where do editors stand now, and where do we, as an industry, want to go? Continue reading

What Editors Do

Not all editors do all the things below. This isn’t an all-inclusive list. (I’m not even touching line- and copyediting.) But it’s a start.

Patricia C. Wrede has a lovely post touching on some of this as well. Patricia C. Wrede covers pretty much every important writing topic on her blog, and frankly, your time is better spent over there than over here.

Nonetheless… Continue reading