I’ve been exceedingly busy for a long while now, but I haven’t been able to talk about most of the work I’ve been doing.
In 2019, that changes. Here’s what I’ve got coming:
Continue readingI’ve been exceedingly busy for a long while now, but I haven’t been able to talk about most of the work I’ve been doing.
In 2019, that changes. Here’s what I’ve got coming:
Continue readingHas it really been that long since I last posted on the blog? Let’s see if I can crank out some new game writing articles soon; as always, suggestions on subject matter are welcome.
The good news is, I’ve been keeping busy–I’ve worked on several upcoming games since that last post, and as of today released my second novel: Rogue One: A Star Wars Story. It’s the prose adaptation of the film, chock full of new and expanded scenes.
At some point I’ll probably write a bit about the process of adapting a film script into prose–it was a fascinating challenge, turning a fast-moving spectacle into a novel-length interior piece, and examining how to play to the strengths of any given medium is always an interest of mine. For the moment, though, this announcement will have to suffice. (I’ll likely update the Bibliography entry once some reviews come in.)
Just a brief update this time around–life and work have been busy, and while I’ve got a few new game writing articles in various stages of production it may be a while before I have a chance to polish any up.
If you want to nag me in person about game writing or anything else, however, I’ll be attending Comicpalooza in Houston June 17th and 18th. (The convention is Friday through Sunday, but I’m departing Sunday morning.) I’ll be participating in a number of panels, as follows (full details, including locations and other panelists, at the official schedule):
8:00pm: Monster Design 101. No roleplaying game is complete without some monsters. Find out what makes a truly effective monstrosity, and work with our panelists to brainstorm ideas for a cool original RPG monster.
12:00pm: Player Agency and Designer Authorship. In video games, especially when you’ve got a designer-authored experience rather than a purely emergent or procedural one, you’ve got to give the player a reasonable sense of agency over their experience and the feeling that the bad things that happen to them are fair and consistent–no one likes shooting through a room full of baddies only to be disarmed by one guy with a pistol in a cutscene, for instance.
2:00pm: What Makes a Good Villain? This panel takes a look at the characteristics of a good villain for your RPG campaign. Whether a tragic figure or a relentless force of nature, a memorable and compelling villain can add depth and vitality to any game. Come find out some tricks you can use to enhance your bad guys!
6:00pm: Cutscenes Within Video Games. Lots of people have strong feelings about them! What makes a cutscene good or bad? How can they be used well?
The rest of the time I’ll very likely be wandering around the con, so feel free to say “hi.” I’ll almost certainly show up at at least one of the roller derby exhibition bouts going on! If you can’t catch me at a panel but still want to chat, feel free to reach out to me on Twitter during the day and see if I’m in shouting distance.
On an unrelated note, the paperback edition of my novel Star Wars: Battlefront: Twilight Company will be out June 28th. It’s the same as ever, but the paperback includes Janine K. Spendlove‘s short story “Inbrief” (previously published in Star Wars Magazine insider, starring Twilight Company’s resident bounty hunter Brand) as well. Bonus!
I won’t reiterate my pitch for the book here, but there’s more on the Bibliography page as well as a lengthy excerpt, synopsis, and blurbs over at the official Penguin Random House site.
Just a brief update: My latest short story, “Ten Confessions of Blue Mercury Addicts, by Anna Spencer” appears in the March / April issue of venerable British SF magazine Interzone. You can purchase the hardcopy edition of Interzone #263 at the TTA Press store and at various retail outlets. For those who prefer an e-reader edition, copies should be available through Amazon and other typical sources (Apple, Weightless Books, Smashwords, etc.)
For folks who haven’t read my original (i.e., creator-owned) work before, “Ten Confessions…” is representative only in the sense that I like to play with form and try new things. It’s a soft science-fiction story about time, obsession, and going very, very fast.
Check out the opening and Jim Burns’s illustration, below: Continue reading
Back to self-promotion for a spell. It’s been a busy few months and I haven’t had a lot of time to add new game writing articles, but I’ve got a few in various stages of completion. More soon, perhaps.
Meanwhile, I’ll be attending New York Comic Con this week! I’ll primarily be doing promotion for my novel Star Wars: Battlefront: Twilight Company, which comes out November 3rd, but I’m happy to chat about writing, games, past projects, roller derby, or whatever else. Come by and say “hello!”
My schedule is as follows, though (of course) subject to change:
11:00am – 12:00pm: Star Wars: A Galaxy of Fandom panel (Room 1A24)
2:00pm: Signing at Del Rey booth (#2205); free giveaway of Star Wars: Battlefront: Twilight Company posters
11:00am: Signing at Del Rey booth (#2205); free giveaway of Star Wars: Battlefront: Twilight Company posters
12:00pm – 1:00pm: Lucasfilm Presents: Star Wars: A Galactic Reader’s Theatre panel (Room 1A21)
2:00pm: Signing at Del Rey booth (#2205); free giveaway of Star Wars: Battlefront: Twilight Company posters
I may pop in briefly to the Star Wars: The Old Republic community event (and cosplay contest!) to say hello to old friends and colleagues, but I won’t be there in any official capacity or representing BioWare. Nonetheless, feel free to say “hi” if you spot me.
In addition to the poster giveaways, the Del Rey team will be giving away nifty Twilight Company patches to anyone who swings by the booth and shows a pre-order confirmation for the book (just show an e-mail confirmation on your phone). You can get the patches at any time, not just during the signings.
I’ll sign anything I’ve worked on–if you want to bring one of the Dragon Age comics or whatever else, feel free.
Finally, there’s now a 70-page preview of Twilight Company up at the official site. If you’re interested but not completely sold or just want an early peek, go take a look.