Novels & Short Stories – Alexander M. Freed Writing on Writing Fri, 01 Mar 2019 05:04:40 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.15 What I’m Doing: 2019 Edition /2019/02/28/what-im-doing-2019-edition/ Fri, 01 Mar 2019 05:03:52 +0000 /?p=1323 I’ve been exceedingly busy for a long while now, but I haven’t been able to talk about most of the work I’ve been doing.

In 2019, that changes. Here’s what I’ve got coming:

Violet Dawn

The Last People fled the legendary “world beyond” long ago; now, a young guardian leaves the only home he knows and discovers the true nature of an alien and wondrous land...

Violet Dawn, Issue 1 Cover

This one’s been in the works for ages. Launched in 2018, Violet Dawn is a reader-supported webcomic updating Mondays, Wednesdays, and Fridays telling an epic fantasy story in the realm of Avadnu. This is weird fantasy with a character-driven focus–there are swords and bizarre creatures but what matters most is the souls and scars of the beings who inhabit their strange, magical world.

If you’re feeling very generous, call it The Dark Crystal by way of Michael Moorcock, or the three-way child of Clark Ashton Smith, Robert E. Howard, and Ursula LeGuin. Look to role-playing games like Skyrealms of Jorune and Empire of the Petal Throne for influence, along with the comic book works of Moebius.

I’m enormously proud of Violet Dawn, and penciller Louis Sollune has done brilliant work bringing Avadnu and its inhabitants to life. Louis has been a fantastic creative partner throughout, and I can’t imagine what the comic would be without him. Editor and letterer Jeffrey Visgaitis has been a dear friend and colleague for years, and Violet Dawn is his vision more than anyone’s. Gaston Zubeldia and Frank Walls can never receive too much credit as our fantastic colorists, and Laure Henri-Garand has, with thought and artistry and diligence, translated the whole thing into French.

Violet Dawn, Issue 1, Page 1

Violet Dawn is a project close to my heart–my history with the setting goes back decades, to when I was a freelancer hired to write for a series of Violet Dawn role-playing game books. The setting’s developed quite a lot since then, but it retains an element of wild imagination that appeals to me.

Go give it a read–after all, it’s completely free. And if you enjoy it, I urge you to click on the Support link and find a way to send us a little money to keep the comic going. We can’t do it without you, and we really want to keep going.

Violet Dawn is available to read now at violetdawn.com.

Anthem (the game) and Anthem (the comic)

On a world left unfinished by the gods, a shadowy faction threatens all of humankind. The only thing that stands between these villains and the ancient technology they covet are the Freelancers.

Anthem

BioWare’s latest video game is Anthem, a multiplayer action RPG in which the player characters don suits of “Javelin” power armor to protect outposts of civilization on a mysterious world.

I spent a number of months consulting with the Anthem writing team, offering editorial feedback as well as designing and writing portions of an early iteration of the storyline. Ultimately, on a project as vast and long-running as Anthem, my contribution was a small one. Nonetheless, I’m proud to have had the chance to work with the team and hope I managed to kindle a few creative sparks here and there.

When Kismet’s family is ambushed while traveling between settlements, the young boy is rescued by one of the exosuit-clad warriors known as Freelancers. Now an orphan, it’s up to him and his adoptive sister, Jani, to build a future for themselves–and humanity–on a planet filled with danger.

Anthem Issue 1

When it comes to the Anthem tie-in comic (a 3-issue miniseries from Dark Horse Comics), my contributions are more immediately visible. The comic was plotted by Anthem developer Mac Walters; I worked off his story outline to create a detailed comic script for artist Eduardo Francisco and colorist Michael Atiyeh, similar to my work as scripter on the Dragon Age comics in collaboration with David Gaider.

While the comic story feeds directly into the game’s narrative (it’s a prequel, introducing characters and events seen in the game proper), it’s intended to be a relationship-driven adventure tale exploring “ordinary” life in the world of Anthem in a way that the video game can’t. My hope is that we created something fans will enjoy.

Anthem is out now for PC, Xbox, and Playstation 4. The Anthem comic book releases monthly (for three months) starting in February.

Alphabet Squadron, Book 1

On the verge of victory in a brutal war, five New Republic pilots transform from hunted to hunters in this epic STAR WARS adventure. Set after Return of the Jedi, Alphabet Squadron follows a unique team, each flying a different class of starfighter as they struggle to end their war once and for all.

Alphabet Squadron, Book 1

It’s been a little while since my last major Star Wars project–if you don’t count my short story in From a Certain Point of View, you’d need to go back to the Rogue One novelization in 2016. But every time I wonder if I’m done with the Star Wars galaxy, something new comes along. It’s an honor and a privilege every time.

In this case, the “something new” isn’t just one book but a trilogy of novels chronicling the rise (and fall?) of the titular Alphabet Squadron of starfighter pilots. Book 1 is scheduled for release in June of this year, and while I can’t yet add a lot beyond the description below I hope folks who enjoyed my previous Star Wars novels will find something appealing here, as well. Alphabet Squadron isn’t exactly the same as tone and style as Battlefront: Twilight Company, but it’s fair to say it exists in the same tonal world.

Here’s the remainder of the description from the official website:

The Emperor is dead. His final weapon has been destroyed. The Imperial Army is in disarray. In the aftermath, Yrica Quell is just one of thousands of defectors from her former cause living in a deserters’ shantytown—until she is selected to join Alphabet Squadron.

Cobbled together from an eclectic assortment of pilots and starfighters, the five members of Alphabet are tasked by New Republic general Hera Syndulla herself. Like Yrica, each is a talented pilot struggling to find their place in a changing galaxy. Their mission: to track down and destroy the mysterious Shadow Wing, a lethal force of TIE fighters exacting bloody, reckless vengeance in the twilight of their reign.

TIE Fighter

The newly formed unit embodies the heart and soul of the Rebellion: ragtag, resourceful, scrappy, and emboldened by their most audacious victory in decades. But going from underdog rebels to celebrated heroes isn’t as easy as it seems, and their inner demons threaten them as much as their enemies among the stars. The wayward warriors of Alphabet Squad will have to learn to fly together if they want to protect the new era of peace they’ve fought so hard to achieve.

But there’s more! The Alphabet Squadron trilogy also has a sister series: Marvel’s TIE Fighter comic books, written by Jody Houser, tell the story of Shadow Wing from an Imperial perspective. Both the novels and the comics stand alone perfectly well, but add up to a greater whole. Jody and I swapped many late-night e-mails making sure we were coordinating, and I expect the final works will complement one another nicely.

Alphabet Squadron, Book 1, releases in June 2019. Issue 1 of Jody Houser’s TIE Fighter releases in April.

Storyscape and Eternal City

A single choice can change everything. Enter Storyscape, where world-class writers bring you tales of romance, intrigue, and adventure and every decision you make transforms your story. Discover love aboard James Cameron’s Titanic or confront the unknown with the X-Files. Find romance in a new city or explore a magical realm as a slave-turned-revolutionary leader. New shows and seasons drop often, so there’s always something exciting to play.

Storyscape

Last but certainly not least: In 2017, I joined a new company called Fogbank Entertainment as Studio Writing Director. Fogbank began as part of 21st Century Fox’s FoxNext interactive unit, and since the start we’ve been quietly working on Storyscape: a free-to-play branching narrative story platform for Android and iOS. Or, in less jargon-y terms, we’ve built an app packed with a whole bunch of interactive stories in the tradition of a BioWare or Telltale game.

This feels very much like the next stage of the branching work I’ve been doing for over a decade–a chance to apply the tools I’ve developed in branching narrative to a more “pure” story-focused experience, stretching into a variety of genres (more “mainstream” content–romance, drama, comedy–along with a mix of the usual science-fiction and fantasy work). I’ve had the privilege to build a team of tremendously talented writers and edit them on projects I could never, ever write myself. I feel like the editor-in-chief of an ambitious publishing house bringing unique voices to the world and pushing the boundaries of the medium.

Storyscape is already live in Canada with a limited slate of shows and a small selection of episodes from Meg Jayanth’s Titanic (based on the James Cameron film), Laura Jacqmin’s Life 2.0 (an original romantic comedy), and Eternal City (more on that below). It’s very much early days, and we’ve already announced Sean Kelley McKeever’s The X-Files (based on the classic paranormal investigation franchise), Drew Karpyshyn’s Edge of Extinction (a science-fiction survival story), and Meghan Thornton’s Ageless (vampiric horror) as “coming soon.” That’s just for starters.

That said, while my most important role on Storyscape has been an editorial one, I’ve also contributed as a writer…

Eternal City

In an ancient metropolis ruled by power-hungry factions, magic, and secrets, a single life will change everything. The City once provided for its citizens richly, but corruption lives at the heart of the Garden and the people are growing desperate as food grows scarce. From child slave to powerful elder, you will live an entire lifetime and your choices will shape or destroy this world.

Eternal City is my own Storyscape show–a fantasy epic drawing inspiration from the likes of Gormenghast and Twin Peaks. This is a very different flavor of fantasy from Violet Dawn–while Violet Dawn uses bizarre visuals and action sequences to intimately chart the course of one soul, Eternal City is about the impact of interpersonal relationships over time on a volatile world.

I’m being intentionally vague (as I trust my marketing department), but I think the project is every bit what a person would expect based on my past work. For better or worse, Eternal City is the closest I’ve come to publishing an original fantasy novel, more intricately branched than my work on Star Wars: The Old Republic, massive in scope, and with a flavor and identity all its own.

Storyscape is available in Canada now on iOS and Android. A worldwide release date has not yet been announced.

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Now Available: Rogue One Novelization /2016/12/20/now-available-rogue-one-novelization/ Tue, 20 Dec 2016 16:15:14 +0000 /?p=1284 Rogue One NovelizationHas it really been that long since I last posted on the blog? Let’s see if I can crank out some new game writing articles soon; as always, suggestions on subject matter are welcome.

The good news is, I’ve been keeping busy–I’ve worked on several upcoming games since that last post, and as of today released my second novel: Rogue One: A Star Wars Story. It’s the prose adaptation of the film, chock full of new and expanded scenes.

At some point I’ll probably write a bit about the process of adapting a film script into prose–it was a fascinating challenge, turning a fast-moving spectacle into a novel-length interior piece, and examining how to play to the strengths of any given medium is always an interest of mine. For the moment, though, this announcement will have to suffice. (I’ll likely update the Bibliography entry once some reviews come in.)

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Comicpalooza Houston (and Twilight Company in Paperback) /2016/06/11/comicpalooza-houston-and-twilight-company-in-paperback/ Sat, 11 Jun 2016 21:18:34 +0000 /?p=1190 Just a brief update this time around–life and work have been busy, and while I’ve got a few new game writing articles in various stages of production it may be a while before I have a chance to polish any up.

If you want to nag me in person about game writing or anything else, however, I’ll be attending Comicpalooza in Houston June 17th and 18th. (The convention is Friday through Sunday, but I’m departing Sunday morning.) I’ll be participating in a number of panels, as follows (full details, including locations and other panelists, at the official schedule):

Friday, June 17th

8:00pm: Monster Design 101. No roleplaying game is complete without some monsters. Find out what makes a truly effective monstrosity, and work with our panelists to brainstorm ideas for a cool original RPG monster.

Saturday, June 18th

12:00pm: Player Agency and Designer Authorship. In video games, especially when you’ve got a designer-authored experience rather than a purely emergent or procedural one, you’ve got to give the player a reasonable sense of agency over their experience and the feeling that the bad things that happen to them are fair and consistent–no one likes shooting through a room full of baddies only to be disarmed by one guy with a pistol in a cutscene, for instance.

2:00pm: What Makes a Good Villain? This panel takes a look at the characteristics of a good villain for your RPG campaign. Whether a tragic figure or a relentless force of nature, a memorable and compelling villain can add depth and vitality to any game. Come find out some tricks you can use to enhance your bad guys!

6:00pm: Cutscenes Within Video Games. Lots of people have strong feelings about them! What makes a cutscene good or bad? How can they be used well?

The rest of the time I’ll very likely be wandering around the con, so feel free to say “hi.” I’ll almost certainly show up at at least one of the roller derby exhibition bouts going on! If you can’t catch me at a panel but still want to chat, feel free to reach out to me on Twitter during the day and see if I’m in shouting distance.


On an unrelated note, the paperback edition of my novel Star Wars: Battlefront: Twilight Company will be out June 28th. It’s the same as ever, but the paperback includes Janine K. Spendlove‘s short story “Inbrief” (previously published in Star Wars Magazine insider, starring Twilight Company’s resident bounty hunter Brand) as well. Bonus!

I won’t reiterate my pitch for the book here, but there’s more on the Bibliography page as well as a lengthy excerpt, synopsis, and blurbs over at the official Penguin Random House site.

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New Short Fiction, “Ten Confessions…” Now Available /2016/03/17/new-short-fiction-ten-confessions-now-available/ Thu, 17 Mar 2016 23:51:47 +0000 /?p=1129 Interzone #263Just a brief update: My latest short story, “Ten Confessions of Blue Mercury Addicts, by Anna Spencer” appears in the March / April issue of venerable British SF magazine Interzone. You can purchase the hardcopy edition of Interzone #263 at the TTA Press store and at various retail outlets. For those who prefer an e-reader edition, copies should be available through Amazon and other typical sources (Apple, Weightless Books, Smashwords, etc.)

For folks who haven’t read my original (i.e., creator-owned) work before, “Ten Confessions…” is representative only in the sense that I like to play with form and try new things. It’s a soft science-fiction story about time, obsession, and going very, very fast.

Check out the opening and Jim Burns’s illustration, below:

Ten Confessions of Blue Mercury Addicts, by Anna Spencer

by Alexander Marsh Freed

1

A woman with tousled cherry-red hair and a barbed wire neck tattoo faces the camera as I take a snapshot. She waves at me in a big, broad arc, then laughs and drops her hand to the bench.
“I want to be the first American woman to cross the Atlantic on foot,” she says, smiling through crooked teeth dotted with bleach spots.

This is Julie. We’re talking after her third race of the season, outside a bar where her friends, fans, and eighty-six-year-old grandmother are celebrating. Today I’ve seen her beat three competitors to cross central Texas and back in the space of ninety real-time minutes. She hasn’t slept, hasn’t eaten and while she’s changed her clothes, I can still smell her body odor. There’s a chemical undertone to her sweat, like the scent of glass cleaner.

When she talks about her ambitions, I believe her.

Illustration

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New York Comic Con (and Twilight Company preview) /2015/10/05/new-york-comic-con-and-twilight-company-preview/ Mon, 05 Oct 2015 15:53:50 +0000 /?p=1051 Back to self-promotion for a spell. It’s been a busy few months and I haven’t had a lot of time to add new game writing articles, but I’ve got a few in various stages of completion. More soon, perhaps.

Meanwhile, I’ll be attending New York Comic Con this week! I’ll primarily be doing promotion for my novel Star Wars: Battlefront: Twilight Company, which comes out November 3rd, but I’m happy to chat about writing, games, past projects, roller derby, or whatever else. Come by and say “hello!”

My schedule is as follows, though (of course) subject to change:

Friday, October 9th

11:00am – 12:00pm: Star Wars: A Galaxy of Fandom panel (Room 1A24)

2:00pm: Signing at Del Rey booth (#2205); free giveaway of Star Wars: Battlefront: Twilight Company posters

Saturday, October 10th

11:00am: Signing at Del Rey booth (#2205); free giveaway of Star Wars: Battlefront: Twilight Company posters

Sunday, October 11th

12:00pm – 1:00pm: Lucasfilm Presents: Star Wars: A Galactic Reader’s Theatre panel (Room 1A21)

2:00pm: Signing at Del Rey booth (#2205); free giveaway of Star Wars: Battlefront: Twilight Company posters

Other Information

I may pop in briefly to the Star Wars: The Old Republic community event (and cosplay contest!) to say hello to old friends and colleagues, but I won’t be there in any official capacity or representing BioWare. Nonetheless, feel free to say “hi” if you spot me.

Twilight Company patches

In addition to the poster giveaways, the Del Rey team will be giving away nifty Twilight Company patches to anyone who swings by the booth and shows a pre-order confirmation for the book (just show an e-mail confirmation on your phone). You can get the patches at any time, not just during the signings.

I’ll sign anything I’ve worked on–if you want to bring one of the Dragon Age comics or whatever else, feel free.

Twilight Company Excerpt

Finally, there’s now a 70-page preview of Twilight Company up at the official site. If you’re interested but not completely sold or just want an early peek, go take a look.

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Coming Up For Air /2015/04/19/coming-up-for-air/ Sun, 19 Apr 2015 18:20:14 +0000 /?p=961 I haven’t been posting much lately. That will come as no surprise to anyone who’s seen the dates on my last several entries. The good news is, I haven’t been posting because I’ve been exceedingly busy. The bad news is, I can’t talk much about what I’ve actually been doing; I’ve been writing for several video games (yes, for companies you’ve heard of) and consulting on several others, but none of the particulars are ready to be announced.

One thing I can announce, however, is my first novel: Star Wars: Battlefront: Twilight Company was unveiled at the Star Wars Celebration convention and is scheduled for release by Del Rey in November 2015.

Battlefront Game ArtBattlefront game art from starwars.ea.com; no cover yet available for the book

The book is, of course, part of the Star Wars franchise. While it’s connected to the upcoming Star Wars: Battlefront video game, it’s an original story and not a novelization–it’ll hopefully satisfy both rabid Battlefront fans and non-gamers alike. (There’s a long tradition of Star Wars novels that link to video games without retelling their stories; it’s not a bad tradition to be a part of.)

I can’t reveal many other details at this point. As mentioned at Celebration, the book focuses on front line soldiers in the Rebel Alliance, but it’s too early to talk specifics about characters and plot and theme. Nonetheless, folks who’ve enjoyed my approach to the Star Wars universe before should, I think, enjoy Twilight Company. If there’s interest, I may do a post on specific literary antecedents and military science fiction generally down the line.

Of course, just because a project is announced doesn’t mean life’s less busy for me, so it’s back to the grindstone for now. Expect a trickle of additional announcements as time goes on. I’ve also got a number of new game writing articles outlined, ready to be written, polished, and posted (likely both here and over at Gamasutra); suggestions for topics for future game writing articles, however, are always welcome.

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